Page 1 of 1

Maybe a silly question. Physics and imported objects.

Posted: Mon Dec 19, 2011 10:56 pm
by Poptoogi
I thought it would be cool to import a photoshop file into anime studio and add physics to the individual layers but when I did this, I couldn't enable physics to the layers. Is this because they are imported objects? I tried putting them into a group and even applying bones to the individual layers but it doesn't work. Any help would be appreciated!

:)

Posted: Mon Dec 19, 2011 11:00 pm
by funksmaname
Hey man,
I'm not sure about this at all, but my theory is physics won't work on imported raster images - even if a ball 'looks' round, its the effect of its transparency - the actual image is still squae, and if it worked at all, it would only detect the (invisible) image borders.

That's just my guess, i've not tried it - if you manage to do otherwise, post the fruits of your labour :)

Posted: Mon Dec 19, 2011 11:57 pm
by Poptoogi
That's kinda what I figured funks. I can just do some good ol fashioned keyframing of the objects but it would been so cool since my scene since it's a parody of angry birds and I had all the pieces made! Oh well, it'll still be cool!

Posted: Tue Dec 20, 2011 12:09 am
by sbtamu
Is there any way you could use the images as textures and see if they work in physics that way?

Posted: Tue Dec 20, 2011 12:11 am
by funksmaname
how about doing the physics with vector dummy objects, then using the point tracking script to attach a tracked group layer to a point which you can put your external assets into? (it won't translate roatation, but its one less thing to worry about)

http://www.kelleytown.com/forum/animato ... D=768#7167

at the very least you could create a guide to manually key over... or try what stephen suggested if that would work? (I dont know what sort of shapes you're working with :)

Posted: Tue Dec 20, 2011 12:23 am
by sbtamu
I just tested it. Import the image then trace over the outline, now just use that shape and add the image as a texture to it. In physics it will roll and bounce like it should.

Nice!

Posted: Wed Dec 21, 2011 3:31 pm
by Poptoogi
Thanks guys for the suggestions! I'll try them out and see if I can't get it working!

Posted: Wed Dec 21, 2011 8:26 pm
by sbtamu
This is one way to do it.

Import the image then trace just the outside then import the image back as a texture to the shape and you shouldn't need to do any scaling to the image and it should fit right in.

Image

Image

Brilliant!

Posted: Wed Dec 21, 2011 9:31 pm
by Poptoogi
Thanks for the visual sbtamu! That really helps me out a lot! I think this will work great!!!

:)

Re: Brilliant!

Posted: Thu Dec 22, 2011 5:06 am
by sbtamu
guyver93 wrote:Thanks for the visual sbtamu! That really helps me out a lot! I think this will work great!!!

:)
NP, I did elaborate some on this, I made the Santas 3D.