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modifying default "jump" action in CW

Posted: Fri Nov 11, 2011 10:26 pm
by hnQ8100
Hi guys, I loved the default "jump" action in
the CW. I need to modify it to make the jump
lower (in y direction), but unable to do so.
There must be some tricks have been done
to make the skeleton jump up without
to move the whole layer set up.
Anyone knows how?
Thanks

Posted: Fri Nov 11, 2011 10:45 pm
by VĂ­ctor Paredes
You must move the root bone (it's on the belly).

Posted: Sun Nov 13, 2011 10:05 pm
by hnQ8100
I can only rotate that bone, not moving.
Perhaps I missed something here

Posted: Sun Nov 13, 2011 10:32 pm
by jonbo
I think Selgin meant the pelvis bone. Its small and hard to see and is located in the hip area. It sounds like you're selecting the torso bone, which if you are still using AS8.0 and not AS8.01 can only be rotated or scaled.