Problem with image texture on character's clothing
Posted: Sun Jul 31, 2011 4:50 am
I'm having this problem with a character where I've used a tiled image for the fill on his clothing:

The gray on his sleeves isn't there when his arms are down- it appears the image only get tiled/repeated for so far and then any shape that goes outside of this area is getting to the gray... Is the only fix for this to use masking instead?

The gray on his sleeves isn't there when his arms are down- it appears the image only get tiled/repeated for so far and then any shape that goes outside of this area is getting to the gray... Is the only fix for this to use masking instead?