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Problem with image texture on character's clothing

Posted: Sun Jul 31, 2011 4:50 am
by jhbmw007
I'm having this problem with a character where I've used a tiled image for the fill on his clothing:

Image

The gray on his sleeves isn't there when his arms are down- it appears the image only get tiled/repeated for so far and then any shape that goes outside of this area is getting to the gray... Is the only fix for this to use masking instead?

Posted: Sun Jul 31, 2011 4:53 am
by VĂ­ctor Paredes
I'm not sure to understand your problem, but remember image textures only moves with bone strength, so you must add some strength to the arms bones.

Posted: Sun Jul 31, 2011 10:38 am
by slowtiger
Since this is nearly un-fixable, I'd use the alternative method of image layers masked with vetor layers, both bound to the same bone.

Posted: Tue Aug 02, 2011 2:08 pm
by jhbmw007
thank selgin- I didn't realize bone strength needed to be on. I normally manually bind points and don't use it.