Embedded Scripts in 5.2
Posted: Sun Jun 26, 2005 7:17 am
I am looking forward to seeing some examples of the embedded scripts that one can use.
I can not write scripts - I do not have the brain power to accomplish it.
I am curious to see examples of them working, because right now I have a problem grasping their usefulness.
For example, one can supposedly write a script so that object A points at object B. But why couldn´t I just do that by hand? And won´t there be lots of unpredictable problems that occur - such as it points in a manner one does not want or one can´t turn it off at a later point in the animation. Or it conflicts with the "face the camera" function? Or it does not work well for 2D objects in a 3D environment.
I look forward to seeing what people come up with. When people write the scripts I hope they include a sample animation to show how it works.
Because if it is good and useful you can count on at least one person here using it!
I can not write scripts - I do not have the brain power to accomplish it.
I am curious to see examples of them working, because right now I have a problem grasping their usefulness.
For example, one can supposedly write a script so that object A points at object B. But why couldn´t I just do that by hand? And won´t there be lots of unpredictable problems that occur - such as it points in a manner one does not want or one can´t turn it off at a later point in the animation. Or it conflicts with the "face the camera" function? Or it does not work well for 2D objects in a 3D environment.
I look forward to seeing what people come up with. When people write the scripts I hope they include a sample animation to show how it works.
Because if it is good and useful you can count on at least one person here using it!