Custom Character Wizard using Rudiger's MorphDials
Posted: Thu Jun 30, 2011 11:14 pm
This is not finished, and is just a proof of concept.
I recreated the basic shapes that make up my character on the right, then made single frame variations for different body parts and assigned them to morph dials. The fact you can crank up dials more than 100% (or less than 0) is pretty cool for making extremes
http://www.youtube.com/watch?v=P0FT1xrG0Dw
Unfortunately due to the issue I put here: viewtopic.php?t=19230 each change has to be baked before seeing its effect, rather than seeing LIVE feedback as you tweak... please support that thread in the hope to get this changed!
I think it shows the potential of using your own characters and rigs to make un-planned variations like the character wizard...
I recreated the basic shapes that make up my character on the right, then made single frame variations for different body parts and assigned them to morph dials. The fact you can crank up dials more than 100% (or less than 0) is pretty cool for making extremes
http://www.youtube.com/watch?v=P0FT1xrG0Dw
Unfortunately due to the issue I put here: viewtopic.php?t=19230 each change has to be baked before seeing its effect, rather than seeing LIVE feedback as you tweak... please support that thread in the hope to get this changed!
I think it shows the potential of using your own characters and rigs to make un-planned variations like the character wizard...