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Anime debut 7~ needs random help~

Posted: Wed Apr 20, 2011 7:31 pm
by Thewolfmuse
ok i have a few questions and i dont even know where to start or what its called only examples soooo follow real closely...

on my characters after i put the bones on and try to move the characters arm- like the side of the head moves and the body or just something dose ALONG with the arm.

when i up load a character (like liz) this doesn't happen.

tried solutions~

weakening the bone strength- dose and doesn't help. it DOES help...... but it still makes other things move.

offset bones(i think its called? where the arm isnt attached to the body and i put bones where i put the arm at away from the body)- but that still doesn't help much.

are those the only 2 ways?

i mean i want it to completely not move any other part of the body when i just try to move the limb.



This is just a first of my many questions. im not gonna post them all at once but i will be using this post repeatedly when i have more questions that will pop up. but please help? and thank you if you can.

Posted: Wed Apr 20, 2011 7:45 pm
by jonbo
One of the quickest ways to get an answer is to upload your file to a file sharing site like mediafire which is free. We can then see how it's constructed and will be better able to find the solution. One thing I can think of off hand is maybe your bone hierarchy is wrong. Click on the bone layer and choose the re-parent tool. There will be red arrows showing the parent/child relationship on the bones. Make sure the arm bone isn't parented to the other arm or something like that.

Posted: Wed Apr 20, 2011 8:11 pm
by Thewolfmuse
http://www.mediafire.com/?8c7ufk24khhmqwg


this was the first time i tried to make my own character... i realize there are some bones that arnt necessary like for the hair,....or are they?


http://www.mediafire.com/?537nrajoxn6bvi3

theres one im on right now trying to b more simple.



note that, im fairly COMPLETELY new to this program and even skeleton type programs in general, i do still art like on gimp so im just learning this stuff, but iv had the program sense december (xmas present) and i have been trying to figure things out on my own looking at some youtube vids. however i kept getting stuck. and i dont know the terms or names for things so i cant look them up directly. THEN i found this site just now. so here are the files (thanks for telling me the site, i didnt know it existed.) i hope i did it right.

Posted: Wed Apr 20, 2011 9:18 pm
by jonbo
I looked at your file and it appears to be a binding problem. Try using the bind points tool instead. You will have to add a few more points( like at the elbow and knee) to get them to bend right. Bind the upper bone to the points from the shoulder to the elbow and the lower bone to points from the elbow to wrist on the arm layer. Bind the hand points to the hand bone. You can do the same to the other layers. I won't chide you about your rigg, my first ones were lousy. See if this helps you. I like your character, reminds of a teacher I had once.

Posted: Wed Apr 20, 2011 9:39 pm
by Thewolfmuse
how do i bind points?

Posted: Wed Apr 20, 2011 9:46 pm
by jonbo
select the arm layer for example, then select the upper bone. over in the tool palet you should see the bind points tool in the bone tool palet, select it. use the lasso to select the points you want to bind, and press the bind button at the top or the spacebar. the points selected should now be bound to the upper bone.

Posted: Wed Apr 20, 2011 9:52 pm
by Thewolfmuse
kk ill try it out. thanks for helping, ill keep you posted on how its working out or if im doing somthing wrong or if i have more questions. lol but thanks

Posted: Wed Apr 20, 2011 10:09 pm
by jonbo
ur welcome. if you look at the Liz character like the torso layer, as you select each bone in the torso, you'll see how they bound the points. it will give you an idea on how best to place and bind your bones. good luck :)

Posted: Wed Apr 20, 2011 10:12 pm
by sbtamu
In the help section in you AS program there is a help section and in that PDF there is a tutorial on binding, I think its page 207.

Posted: Wed Apr 20, 2011 11:01 pm
by neeters_guy
jonbo wrote:select the arm layer for example, then select the upper bone. ...
Also, while using the bind points tool, you can hold down the alt key and select a different bone if you need to.

Hey, great advice there, Jonbo. That's exactly what I would've recommended. :)

Posted: Wed Apr 20, 2011 11:21 pm
by jonbo
Thx neeters. I do what I can :)

Posted: Wed Apr 20, 2011 11:26 pm
by Thewolfmuse
haha thank you you all. so far its working out great and just what i needed!
XD only thing is, i have to get use to it. but im sure more practice should do the trick :)

Posted: Wed Apr 20, 2011 11:50 pm
by sbtamu
A lot of people make their character's parts afar from each other and use regional binding (I think that is what its called) and then bring them to the body on frame 1. I personally never liked that idea. I like to draw my characters with all parts right in the middle of the screen and then bind the points manually.

You are right though, It does take some practice learning to bind the points. In fact, IMO, it is one of the most important parts of the software that you should learn 1st.

Posted: Thu Apr 21, 2011 12:07 am
by Thewolfmuse
IMO?

and yeah i DID do it all in the middle, then i came upon this problem im practicing with b4 i knew what to do. so then i had spread them out and i went from there haha.

now, this program seems familiar to adobe illustrator(is it? cept animated....)...so i kinda know a little bit of how to do things, but there is no color picker is there? (the little eye drop thingy) like if you already have a color and you need the color again? or is there?

and also i need to learn how to shade and what not.

Posted: Thu Apr 21, 2011 12:25 am
by sbtamu
IMO=in my opinion


Yes, the eyedropper is the picker. If you want to change anything about a shape be it color, shades, gradients, you must 1st select the select shape tool then click on the shape then you can change 'stuff' for the shape.