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Bone rig help!

Posted: Thu Mar 17, 2011 7:08 pm
by Branko15
Hey i am new to the forums i started working with anime a couple of weeks ago this is my first rig for a sideed character.I want to make a good walk-cycle can someone please check if the bone rig is good or i need to add some extra bones so i can start animate the rig is in the file below. Thank you in advance. :)
http://rapidshare.com/files/453039532/b ... _side.anme

Posted: Thu Mar 17, 2011 7:45 pm
by jonbo
You need to upload the image for the image layer also. Hard to check rigg without it. The rigg looks alright i guess. some of the bone constraints seem odd but should work for a simple walk cycle.

Posted: Thu Mar 17, 2011 9:07 pm
by VĂ­ctor Paredes
Hi, there is no an unique perfect way to make rigs, so I can give you recommendations about it, but you can take them or not.

- Angle constraints are useful, but you don't need all your bones be constrained, that just difficult your freedom of animation. I increased the angles for the leg constraints (otherwise you can not make a normal walkcycle). Anyway, I prefer to not work with angle constraints at all.

- I added a new bone. In your current rig the legs moved if you moved the turn the abdominal bone. That become a problem if you want to turn the body down, but maintain the legs quiet.
Now, you can freely move the abdominal bone and, when you want to rotate the entire body (legs included), just rotate the new bone I created.


The rest seems to be ok to me. Here is the modified anme file:
http://dl.dropbox.com/u/54411/AS7/body_ ... ified.anme (right click, save as)

Posted: Thu Mar 17, 2011 10:03 pm
by Branko15
selgin wrote:Hi, there is no an unique perfect way to make rigs, so I can give you recommendations about it, but you can take them or not.

- Angle constraints are useful, but you don't need all your bones be constrained, that just difficult your freedom of animation. I increased the angles for the leg constraints (otherwise you can not make a normal walkcycle). Anyway, I prefer to not work with angle constraints at all.

- I added a new bone. In your current rig the legs moved if you moved the turn the abdominal bone. That become a problem if you want to turn the body down, but maintain the legs quiet.
Now, you can freely move the abdominal bone and, when you want to rotate the entire body (legs included), just rotate the new bone I created.


The rest seems to be ok to me. Here is the modified anme file:
http://dl.dropbox.com/u/54411/AS7/body_ ... ified.anme (right click, save as)
Thanks a lot man!!! I also thought about that kind of bone since i saw some samples of bone rigging. I will make the animation tomorow just one more question should i animate the position of all the layers since the loop is done so the character will go ahead? :)

Posted: Mon Mar 21, 2011 6:38 pm
by Branko15

Posted: Tue Mar 22, 2011 3:14 am
by sbtamu
Branko15 wrote:http://www.youtube.com/watch?v=sIm7bGLsmmU

very useful tutorial!!!:)
Thanks for noticing this. This method I show is for 0 slippage fbf. You can do the same thing with just timing the layer translation with your walk cycle.