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Temporary Loop Marks

Posted: Fri Jul 23, 2010 5:38 pm
by fracturedray
I have an animation that is pretty long and often found myself adjusting the project settings of the Start Frame and End Frame to watch one section play and tweak it.

I think it would be helpful if there was a "Work In Progress Loop Markers" next to the onionskin button that the user could use to loop the player without having to go to Project settings all the time or have to hit play/stop and move the active timeline frame back.

-ray

Posted: Fri Jul 23, 2010 5:49 pm
by jahnocli
You can already do this. ALT-left click on the timeline to set the start, and ALT-right click to set the end. The animatiion will now loop between those two marks.

Posted: Fri Jul 23, 2010 7:16 pm
by fracturedray
thanks jahnocli, I'm guessing that was in the tutorial and I missed it. Sorry for the trouble.

Posted: Fri Jul 23, 2010 7:23 pm
by VĂ­ctor Paredes
jahnocli wrote:You can already do this. ALT-left click on the timeline to set the start, and ALT-right click to set the end. The animatiion will now loop between those two marks.
Change ALT for Ctrl and you will have the needed loop without changing the project duration.

Posted: Fri Jul 23, 2010 7:47 pm
by jahnocli
No problemo -- I guess we both learned something!

Posted: Sat Jul 24, 2010 2:59 am
by pihms
Very helpful!

Would you know how to make the animation loop when it is exported to swf?

Posted: Sat Jul 24, 2010 3:23 am
by heyvern
By default flash animations exported from AS should "automatically" loop when run in a browser or the Flash Player. That is the default Flash setting I believe and doesn't require anything special in AS.

-vern