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First Walkcycle

Posted: Sat Jun 05, 2010 6:48 pm
by Imago
http://vimeo.com/12320508

Here, my first attempt whit one of my characters.
I used this as giudeline.

Image


Please tell me how it look! :wink:
Be rude and brutal!! :twisted:

Re: First Walkcycle

Posted: Sat Jun 05, 2010 7:52 pm
by Paul Mesken
Hm, can't watch the animation yet (something about it being saved and encoded) but I can tell you that you shouldn't use that guideline. Just look at his leg, it's stretched most of the time. It doesn't bend when weight is shifted on it (as a matter of fact : your guideline doesn't even show that important moment when weight is shifted). Your animation will not have "weight" when you follow this guideline.

Posted: Sat Jun 05, 2010 8:16 pm
by Imago
You're right, there is some problem with the video, now I'll reup it.

http://vimeo.com/12322245

Here, the new link.

Posted: Sat Jun 05, 2010 9:43 pm
by lwaxana
Paul Mesken is right; the guideline you are following is not a good example of a walk cycle.

Animator's Survival Kit is a book that covers walk cycles really well. But there are also some free resources online like pages from the Preston Blair book here: http://www.animationarchive.org/2006/05 ... n-1st.html And this tutorial: http://www.idleworm.com/how/anm/02w/walk1.shtml (Be sure to check out the second page of that tutorial, too!)

Posted: Sat Jun 05, 2010 9:44 pm
by aleXean
Looks to robotic, kinda like he's marching. Needs to be more... natural.

Posted: Sat Jun 05, 2010 10:00 pm
by Imago
Uhm... My brother says the same too! :D
But I think Preston Blair's giudeline are too "personal"... There are some "generic" stuff?
Now I will try whit the Idleworm tecnique...

Posted: Sat Jun 05, 2010 10:07 pm
by sbtamu
Do you have key frames set to smooth? It looks like the legs stop for a moment when the knee is up and forward.

Posted: Sun Jun 06, 2010 8:41 am
by Imago
I set "linear" for test.

Posted: Sun Jun 06, 2010 9:57 am
by Tagirijus
I am absolutely no professional, hehe, but I think it's robotic, too. Maybe just try to set the keys to smooth, like sbtamu said.

lwaxana wrote:But there are also some free resources online like pages from the Preston Blair book here: http://www.animationarchive.org/2006/05 ... n-1st.html And this tutorial: http://www.idleworm.com/how/anm/02w/walk1.shtml (Be sure to check out the second page of that tutorial, too!)
lwaxana, thanks a lot. This is a great page. Very kind. :)

Posted: Sun Jun 06, 2010 10:44 am
by Imago
http://vimeo.com/12332362

Second attempt, less robotic.
It need some BG retiming, but i'm testing the walk cycle now! :roll:

Posted: Sun Jun 06, 2010 11:37 am
by Imago
:shock: Whoah! Today I'm spamming so much!

http://vimeo.com/12333604


Here an other annoying walk test... Now with paralasse!
Enjoy it! :twisted: :lol:

Posted: Sun Jun 06, 2010 1:11 pm
by Tagirijus
I think "he" walks still a bit to static. Moreover you could try to speed the walk animation up a little? Another thing is that he glides a bit on the ground, when he walks. Try to let the foot stay on the ground more, maybe?

But as before: I am no professional ;)

Posted: Sun Jun 06, 2010 1:27 pm
by Imago
Uhm... Yes, he needs some coffee... :D
About the gliding... I don't know how to make the right "timing" with steps and ground.
There are some "secret tecnique"?

And... No professionals here too! 8)

Posted: Sun Jun 06, 2010 1:34 pm
by Tagirijus
Well, I do not know "the secret", hehe. i just would try to work with the onion function, if you have the ability. Set an onion for the last step on the ground and try to let the foot be placed in there, till he gets up.

If you do not have the onion-function (pro only? I'm not sure; I just have the pro-student version in which the onion function is available), you could just place a simple vector dummy on the place where the foot should stay, until it gets up. I hope you understand what I mean. :D

Sorry for bad english.


Maybe a pro can explain this technique a bit better or haas another better technique, hehe.

Posted: Sun Jun 06, 2010 2:06 pm
by Imago
http://www.youtube.com/user/ImagoPictures

New attempt trying Tagirijus' Onionskin tecnique.
A bit better... But there are something wrong...
The most difficult thing is the size of paralassing background and step timing.

P.S.
Mods are singing "We will, we will... BAN YOU!" :roll:
I'm posting too much... :shock: