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MASTER BONE

Posted: Sat Apr 24, 2010 11:00 am
by abou123
I found a great technique in AS, The Master Bone.
I actually found it on accident.

HOW TO:

1. Put all of character in a bone layer.
2. Make 1 bone, and 1 bone ONLY! In that new bone layer
3. Done, now just move or rotate that bone and all of the character will do the same!

Posted: Sun Apr 25, 2010 2:42 am
by Imago
I don't understand what you can do whit the "Master Bone", please explain.

Posted: Sun Apr 25, 2010 4:54 pm
by abou123
What the master bone does is it allows you to move and/or rotate all of something at once, just a time saver

Posted: Sun Apr 25, 2010 4:56 pm
by sbtamu
Kinda like camera functions?

Posted: Sun Apr 25, 2010 5:11 pm
by lwaxana
I see how this could be handy. A lot of people start their rig with a master bone so that you can move it around and change the character's angle without moving any of the body parts in relation to one another. If I'm understanding correctly, this technique puts the master bone in a separate layer and nests the regular bone layer inside of that layer. Is that right? I think it would have a similar effect to translating and rotating the layer of the character skeleton.

Posted: Sun Apr 25, 2010 5:55 pm
by abou123
I believe so?

Posted: Sun Apr 25, 2010 7:18 pm
by GCharb
Wouldnt it do the same putting the character into a group layer?

Posted: Mon Apr 26, 2010 1:22 am
by slowtiger
Group layer, and layer rotation etc. It will have the same effect.

Posted: Mon Apr 26, 2010 4:50 pm
by abou123
slowtiger wrote:Group layer, and layer rotation etc. It will have the same effect.
But this way you don't need to worry about selecting points.

Posted: Mon Apr 26, 2010 7:44 pm
by DK
You don't have to select points to rotate a layer. You just use the Layer Rotate tool. Having said that. I do know a few people who prefer to rotate objects via a bone. It's all good ;)

Cheers
D.K

Posted: Tue Apr 27, 2010 6:43 am
by abou123
wow, this attracted famous posters here!