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Make shapes become invisible when they overlap?

Posted: Mon Apr 19, 2010 12:08 am
by Klay frog
This might be a rudimentary thing to know, but I can't seem to figure it out. How do you make it so a shape and its strokes become invisible when it overlaps another (any) shape-- and without using a mask? For example, if you wanted to have one shape go over another shape and you don't want the lines of the second shape to be seen through the first.

Posted: Mon Apr 19, 2010 12:33 am
by swrecordings
did you try putting them on different layers? it also has to do with the order you create the shapes in

Posted: Mon Apr 19, 2010 12:39 am
by Klay frog
Around the forum, particularly when bending something like an arm, I've noticed that you can make it so that the lines of what is being overlapped become invisible so it doesn't look distorted in the bend. I think there's a way you can do that without layer or shape ordering. And if there isn't, it doesn't work for me.

Posted: Mon Apr 19, 2010 1:25 am
by swrecordings
there is the hide line tool if thats what your looking for

Posted: Mon Apr 19, 2010 1:33 am
by Klay frog
I only want the lines (and shapes) to disappear when they become overlapped.

Posted: Mon Apr 19, 2010 1:47 am
by sbtamu
If u want the arms to work right use this bone set up and also there is a thread that shows u how to do it.

Image

Posted: Mon Apr 19, 2010 3:22 am
by Klay frog
Yeah, that's the bone set up I use and it works fine until I bend it too much. Let me give you a visual:

Image

I followed all the necessary requirements in setting up the bones. Binding the correct points to the bones, creating the correct constraints, etc. But then this happens:

Image

It seems if the edges of the overlapped layer go away, it wouldn't look like that. Which comes back to my dilemma of how to make those edges disappear when they become overlapped. :?

Posted: Mon Apr 19, 2010 3:42 am
by lwaxana
It will overlap properly if the upper leg, the knee, and the lower leg are each a separate shape. So shape order will be important, too.

Posted: Mon Apr 19, 2010 4:00 am
by Klay frog
AH, you're right! I did think it was the order of the shapes for a while, but rearranging them didn't work the first time for some reason. Maybe I forgot to do something crucial, I dunno. :? But I've got it now! Thank you all for your help. :D

Posted: Mon Apr 19, 2010 4:04 am
by sbtamu
i just looked at my set up. i think the upper arm is top. the lower arm is 2nd and the elbow is 3rd

Posted: Mon Apr 19, 2010 5:29 am
by GCharb
Seems to me that those rigs are too complicated for nothing.

Here is one I just made for a chubby leg

Image

Here is the file, AS Pro 6.2 format

joint.zip 1.5 kb

G

Posted: Mon Apr 19, 2010 5:40 am
by GCharb
Okay, experimented a bit and came with a rig for a round knee

Image

The file, AS Pro 6.2 format

joint2.zip 1.65 kb
G

Posted: Mon Apr 19, 2010 2:19 pm
by GCharb
Hello again

Here is a simplified version of the round knee

Image

The file, AS Pro 6.2 1.7 kb

G