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Seeking advice for making a toon walk smoothly.

Posted: Sun Jan 24, 2010 11:06 pm
by rburton79
My current solution is to have a 'walking sequence silhouette' that I position my toon directly over in every 4 frames to get a smooth and natural animation. The problem is, every 4 frames I need to shift the silhouette to the left and ensure the Y axis is the same. This process is a little tedious and sometimes I neglect move over 4 frames for the next frame in the silhouette.

Does anyone have a different method that works very well for them? The animation is pretty smooth, but the process takes a little too long.

Cheers

Posted: Sun Jan 24, 2010 11:31 pm
by VĂ­ctor Paredes
Most of the time rotoscopy is not the best solution for animation issues.
I made a little tutorial, very basic, but can help.
http://img37.imageshack.us/img37/5601/walktutorial.jpg
Anyway, I recommend you take a look on richard williams' walkcycles.