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Dragon flying

Posted: Thu Jan 21, 2010 5:35 pm
by uddhava
Here's a little animation I made using selgin's bone warping technique.


http://www.youtube.com/watch?v=072YMBIr3R0

udd

Posted: Thu Jan 21, 2010 5:59 pm
by LeeHasPencil
Very nice and smooth. :)

Posted: Thu Jan 21, 2010 6:01 pm
by super8mm
All it needs is wings. :)

Posted: Thu Jan 21, 2010 7:06 pm
by Víctor Paredes
Very nice, I like the overall look you get. Just have one observation, why the head movement looks so cut?
If you don't know maybe with an anme file I could help :wink:

Posted: Thu Jan 21, 2010 9:16 pm
by uddhava
selgin wrote:Very nice, I like the overall look you get. Just have one observation, why the head movement looks so cut?
If you don't know maybe with an anme file I could help :wink:
Thank you. I am not sure what you mean by "so cut". Could you explain it a little more? Here is a link to the file.

http://www.mediafire.com/?ge1ukzmmjm1

udd

Posted: Thu Jan 21, 2010 9:24 pm
by uddhava
Thanks everyone for taking a look and for the comments. As for wings, well maybe, let's see.

udd

Posted: Thu Jan 21, 2010 10:08 pm
by Víctor Paredes
Ok, I discovered why there was a problem and I solved it. But still haven't the reason.

With "cut" I was refering that the head movement were not fluid, it had jumps between one frame to other.
Curiously, to solve this problem, I moved the head group layer origin down and it moves fluid.

Posted: Fri Jan 22, 2010 9:17 am
by uddhava
selgin,

How far did you move the origin down? If I move it down too far it messes the whole thing up.
You are expert, you can see these things better than me.

udd

Posted: Fri Jan 22, 2010 12:26 pm
by Víctor Paredes
http://www.mediafire.com/?tydynkmoj42
Uddhava, here is a file with the origin moved down. It's not a perfect slution, but the head movement looks much more smooth.

I still can't understand why is this happening, maybe with a little more time.


PD: Ok. I found a better and easier solution. You just must increase the bone influence, in your original file I just increase all bones influences to 4.7. That works fine :wink:

Posted: Fri Jan 22, 2010 2:50 pm
by uddhava
Okay, thanks selgin. I will try what you have said.
In general will increasing the bone strength make this technique work better?

udd

Posted: Fri Jan 22, 2010 2:59 pm
by Víctor Paredes
uddhava wrote:In general will increasing the bone strength make this technique work better?
Seems to be it makes. But can't be sure without testing, anyway, I think it will depend of the character.