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Working with Blend Morphs and locked bone tip from "Sel
Posted: Wed Aug 19, 2009 8:30 pm
by ulrik
Working with Blend Morphs and locked bone tip from "Selgin" when making walk cycle, thanks Selgin!!
http://www.youtube.com/watch?v=AdRizFVSq4k
Posted: Fri Aug 21, 2009 2:22 am
by jackass
Good like how it looks natural in movements and not stiff like must anime studio flims I see.
Posted: Fri Aug 21, 2009 8:27 am
by ulrik
Thanks for comments!

Posted: Fri Aug 21, 2009 9:42 am
by Genete
What I love really is the imagination to create those funny shorts. The backgrounds are pretty cool and the character movement is fuid.
I only miss a bit of more expressions on his face.
-G
Posted: Fri Aug 21, 2009 9:59 am
by ulrik
Genete wrote:
I only miss a bit of more expressions on his face.
-G
You're right Genete, this character is under construction and I have the mouth left to do, I'm working on how to build it so that I can use lipsync without interference from the headturn (using blend morph), I have not figured it out yet.
thanks for commenting!

Posted: Fri Aug 21, 2009 3:51 pm
by VĂctor Paredes
ulrik wrote:I'm working on how to build it so that I can use lipsync without interference from the headturn (using blend morph), I have not figured it out yet.
viewtopic.php?p=77099#77099
Take a look on that thread. You actually can make a character talking and turning using blend morph, just give to each mouth each pose you made, then blend.
Posted: Fri Aug 21, 2009 5:17 pm
by ulrik
selgin wrote:ulrik wrote:I'm working on how to build it so that I can use lipsync without interference from the headturn (using blend morph), I have not figured it out yet.
viewtopic.php?p=77099#77099
Take a look on that thread. You actually can make a character talking and turning using blend morph, just give to each mouth each pose you made, then blend.
This was the tread that made me start exploring Blend Morphs
The thing with my lipsyncing is that I use point motion for the mouth in my headturn, which means that I can't use point motion for lipsyncing so I have to use bones and I have not yet found the best way to do this.
bones for lip syncing
Posted: Fri Aug 21, 2009 6:58 pm
by Vagabond
ulrik wrote:The thing with my lipsyncing is that I use point motion for the mouth in my headturn, which means that I can't use point motion for lipsyncing so I have to use bones and I have not yet found the best way to do this.
Me too but I think that blend morphs are only in ASP6 so I've been looking for a thread that explains how to do expressions with bones. I've seen examples of rigs with control bones on the side and would like to modify it for lipsync too. I think you could use a bone to turn the head too. I purchased the manual and I've done all the tutorials I could find and I'm still... uh... clueless.
I duplicate my mouth layer a bunch of times and put them in a switch layer then use point motion for the phonemes. I link the soundtrack and a lot of keyframes populate the timeline. Then I have to manually clean up and move the different keys. I think moving bones at the right frame would be less tedious.
any ideas?