Ticking clock
Posted: Wed Feb 04, 2009 10:49 pm
Sometimes the simplest of all solutions just don't dawn to me. I had already started to post in the "How to" section, when the right idea hit me like a brick.
The problem: I have a clock and want to show the hands progressing really visible second by second, but not smoothly.
The workflow: I set the start and end position of one revolution at frames #1 and #61, interpolation to linear (as should be done with all rotations). Now I needed keys on every frame in between. First I started to insert them in the timeline, one by one. Stupid way to do. That's where I wanted to ask the forum.
The faster way: one finger on the right arrow, one on the mouse with the rotate bones toool selected. Press arrow key, click mouse, and a key appears. Repeat until end.
Select all keys and set them to "step". Rescale Keyframes, from #1 - #61 to #1 - #1501 (this is for 25 fps). Watch your realistic clock.
The problem: I have a clock and want to show the hands progressing really visible second by second, but not smoothly.
The workflow: I set the start and end position of one revolution at frames #1 and #61, interpolation to linear (as should be done with all rotations). Now I needed keys on every frame in between. First I started to insert them in the timeline, one by one. Stupid way to do. That's where I wanted to ask the forum.
The faster way: one finger on the right arrow, one on the mouse with the rotate bones toool selected. Press arrow key, click mouse, and a key appears. Repeat until end.
Select all keys and set them to "step". Rescale Keyframes, from #1 - #61 to #1 - #1501 (this is for 25 fps). Watch your realistic clock.