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Re: need help quick :( (exporting not workin)
Posted: Sat Jan 16, 2016 11:08 am
by synthsin75
specialoh wrote:synthsin75 wrote:If you want to PM me a link to the file, I'll take a look.
thanks! before i waste ur time do u think the other guy is right and it just cant handle that many chars?
drops as soon as i put more than 4 even if no actions or animation cant export 4
very much appreciated guys. smith micro support stopped trying to help
No, AS can handle that many. What are you system specs?
Re: need help quick :( (exporting not workin)
Posted: Sat Jan 16, 2016 1:51 pm
by Greenlaw
Yes, ASP should be able to handle that many characters fairly well but it really depends on your rigs and scene setups. There many things that can affect performance in animation and rendering. Complex use of dynamics, many large bit mapped images, excessive number of points in curves, too many layers--just to name some of the more obvious things that can tax the CPU or gobble up RAM.
ASP is generally better at handling these things than other animation programs I've worked with and If you keep your scene elements optimized, ASP can actually handle a huge amount of data and complex setups. For example,
HLF and
Scareplane were both created on a 6 year old laptop with only 4GB of RAM. I don't think I had six characters in a scene in these shorts but I had some fairly complex setups which rendered without issues on that fairly low-powered computer.
As mentioned earlier, I did use Layer Comps throughout both productions. Depending on what was going on in the scenes, I generally broke the scenes down in 4 to 8 layers. I actually had creative reasons for using Layer Comps but reducing RAM usage for rendering on a modest computer is one of the benefits because the software only needs to load what's visible for that pass to work on it.
G.