Posted: Thu Jan 29, 2009 2:19 pm
DK: No offense taken. I can agree to most of what you say. If a tool exists to make your work easier, by all means use it!
I just see such a mass of slow procedural animation everywhere that I can't help to think "why don't those people learn the principles of animation first". There's a similar trend in this forum, where many a newbie asks for most complicated rigs or the mythical "make my animation look perfect" button instead of learning the basic tricks of the trade first.
Procedural animation (the part which can be done with algorithms: all automatic inbetweens and interpolations) has quite a distinct look which, at least for my eye, is completely different from anything hand-made; at least when used without much thinking or tweaking. It is great for anything mechanical, machines or vehicles or moving backgrounds. But for character movement I think it should be avoided, or its use at least restricted. I found that I shouldn't place motion keyframes further apart than somewhere between 6 and 12 frames in order to keep the movement lively and fresh. Everything with longer increments makes the animation too slow. (This is a rule of thumb only, of course.)
This of course is a matter of aesthetics and therefore depends on every animator's personal taste. Right now I prefer "jerkiness", this may change next month without further notice ...
I just see such a mass of slow procedural animation everywhere that I can't help to think "why don't those people learn the principles of animation first". There's a similar trend in this forum, where many a newbie asks for most complicated rigs or the mythical "make my animation look perfect" button instead of learning the basic tricks of the trade first.
Procedural animation (the part which can be done with algorithms: all automatic inbetweens and interpolations) has quite a distinct look which, at least for my eye, is completely different from anything hand-made; at least when used without much thinking or tweaking. It is great for anything mechanical, machines or vehicles or moving backgrounds. But for character movement I think it should be avoided, or its use at least restricted. I found that I shouldn't place motion keyframes further apart than somewhere between 6 and 12 frames in order to keep the movement lively and fresh. Everything with longer increments makes the animation too slow. (This is a rule of thumb only, of course.)
This of course is a matter of aesthetics and therefore depends on every animator's personal taste. Right now I prefer "jerkiness", this may change next month without further notice ...