Additional motion curves
Posted: Fri Aug 13, 2004 2:13 am
How about adding a few more choices for the type of motion that can happen between two keypoints:
Accelerate (good for just before something hits something else, or falling)
Decelerate (good for something that's been pushed or launched)
"S" Move (which pulls back one frame before moving forward and then overshoots its destination the last frame before it lands on the target at the next key, good for rubberizing/exaggerating quick motions and sudden facial expressions).
If anything like these have already been added (I don't have the Windows computer booted up right now to check), then disregard.
Accelerate (good for just before something hits something else, or falling)
Decelerate (good for something that's been pushed or launched)
"S" Move (which pulls back one frame before moving forward and then overshoots its destination the last frame before it lands on the target at the next key, good for rubberizing/exaggerating quick motions and sudden facial expressions).
If anything like these have already been added (I don't have the Windows computer booted up right now to check), then disregard.