bone dynamics in a particule layer
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bone dynamics in a particule layer
please, how to apply bone dynamics to objects when then are grouped in a particule layer? it was working before grouping them...
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Short answer: you can't.
Longer answer: the dynamics simulation is not compatible with particle layers. Because each sub-layer in a particle group appears multiple times in the final particle effect, the bone layers would have to be running a different dynamics simulation for each particle.
The problem is that right now a layer doesn't know or care if it is being used as a particle or not. So, a bone layer only maintains a single dynamics simulation.
This could change in the future so that a separate dynamics simulation is being run for each particle, but it makes the design "messier", since a bone layer needs to use different logic if it's in a particle group or not.
Longer answer: the dynamics simulation is not compatible with particle layers. Because each sub-layer in a particle group appears multiple times in the final particle effect, the bone layers would have to be running a different dynamics simulation for each particle.
The problem is that right now a layer doesn't know or care if it is being used as a particle or not. So, a bone layer only maintains a single dynamics simulation.
This could change in the future so that a separate dynamics simulation is being run for each particle, but it makes the design "messier", since a bone layer needs to use different logic if it's in a particle group or not.