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Tutorial on image-based characters
Posted: Thu Aug 16, 2007 7:12 am
by myles
Did I miss an announcement somewhere?
I see there's a great new
image-based character tutorial on e-frontier's
Anime Studio tutorials page, which can act as an answer to several frequently asked questions about setting up image-based characters.
Congratulations to whoever did the tutorial - very nice indeed!
Regards, Myles.
Posted: Thu Aug 16, 2007 7:45 am
by Genete
I saw this tutorial a few days ago and did not comment nothing here because I think it have some conceptual errors.
I don't agree that this kind of sctructure allow use the
Manipulate Bones tool properly:
http://www.e-frontier.com/imagecatalogu ... view/7876/
From my honest opinion this kind of structure must be avoid for anyone who want to use Manipulate bones tool in the way that it was designed for (the use of a complete cinematic chain with IK). Also the amount of times that would be needed to click on the layer window to select a different bone layer would be very annoying.
Sorry if I have been so hard but when I saw the tutorial first time I was tempted to make a hard criticism here in the forum. Now that you have commented it I couldn't resist.

-G
Posted: Thu Aug 16, 2007 11:56 pm
by myles
Good points, Genete!
I must admit I only looked at it briefly, and really like the way it showed that you need to cut the character into pieces, and the way it showed single image, individual pieces, and flexible pieces.
However, you are correct - it would definitely be easier to animate with a single skeleton for the individual cut-up pieces, like the hula girl tutorial.
Regards, Myles.