Question relating to Bones and Switch Layers
Posted: Fri Jan 14, 2005 5:54 am
Hi,
I have been creating a series of characters that have switch layers for both mouths (lip sync) and eyes (open, shut). My question is: how do I 'attach' the mouth layer and the eyes layer to the head of my character when establishing the bones structure.
I have added a bone to each of the switch layers and am able to control their position using these but the rest of the body is controlled by its own bones layer. The problem is that I want to be able to attach the mouth(s) and the eyes to the head so that when I move the head - pivot it on the characters neck - the eyes and mouth move too. Is this possible?
I have uploaded a set of screen shots of my character and the bones structure I have created to illustrate what I am doing. See http://www.marchdigital.com.au/moho
Any assistance would be greatly appreciated.
Thanks in advance.
I have been creating a series of characters that have switch layers for both mouths (lip sync) and eyes (open, shut). My question is: how do I 'attach' the mouth layer and the eyes layer to the head of my character when establishing the bones structure.
I have added a bone to each of the switch layers and am able to control their position using these but the rest of the body is controlled by its own bones layer. The problem is that I want to be able to attach the mouth(s) and the eyes to the head so that when I move the head - pivot it on the characters neck - the eyes and mouth move too. Is this possible?
I have uploaded a set of screen shots of my character and the bones structure I have created to illustrate what I am doing. See http://www.marchdigital.com.au/moho
Any assistance would be greatly appreciated.
Thanks in advance.