Guess who stayed up late watching old road runner 'toons.
Posted: Mon May 28, 2007 7:58 pm
So as I get deeper into AS I started wondering about how well the vector graphics and bones approach to animation lends itself to creating cartoon physics type effects of the sort we used to get with looney toons etc. So I whipped up a little doodle to explore and it came out thus...
http://www2.bc.edu/~nagelh/exploring.an ... eo/Guy.mov
http://www2.bc.edu/~nagelh/exploring.an ... sh/Guy.swf
Obviously, this is not a finished product of anything, or even a candidate for one. It's just something off my sketchbook as I continue to explore AS and try to get skilled up. I hope I'm not cluttering up the forum with too much half baked ideas and sketchwork...
But anyway, let me ask: what have peoples' experiences been with regard to creating cartoon physics type effects with bones and vector graphics as opposed to "old-school" cell anim techniques?
http://www2.bc.edu/~nagelh/exploring.an ... eo/Guy.mov
http://www2.bc.edu/~nagelh/exploring.an ... sh/Guy.swf
Obviously, this is not a finished product of anything, or even a candidate for one. It's just something off my sketchbook as I continue to explore AS and try to get skilled up. I hope I'm not cluttering up the forum with too much half baked ideas and sketchwork...
But anyway, let me ask: what have peoples' experiences been with regard to creating cartoon physics type effects with bones and vector graphics as opposed to "old-school" cell anim techniques?