Heyern's Character Rig Interface screen shot
Posted: Tue Apr 03, 2007 10:37 am
Well... it's actually a render.
Been organizing the bones so the interface isn't so cluttered.
I changed the parenting of the bones so all of the controls are in 3 groups:
Eyes
Mouth
Brows
Each "tab" on the screen for the group can move the controls around for easier access and to get things out of the way if needed.
I added a parent bone and tab for the the Head Turn control so that also can be moved around. It drove me nuts when I kept dragging it out of reach.
Each control moves the sub controls. For example if you move the upper lip bone the two side lip controls follow along.
It works pretty good so far. I may add in some box outlines to indicate the optimal maximum range of motion before the rig "breaks".
The best way to use it will be with constructive curves turned off completely in AS. I put in a vector layer indicating the location of the control bones. On the final version I plan to delete the names of bones that aren't used specifically for control.
I keep wondering if some of these controls could be added to a scripted window... but there aren't any sliders or controls of that type in AS scripting... maybe in a future version of ASP.

-vern
Been organizing the bones so the interface isn't so cluttered.
I changed the parenting of the bones so all of the controls are in 3 groups:
Eyes
Mouth
Brows
Each "tab" on the screen for the group can move the controls around for easier access and to get things out of the way if needed.
I added a parent bone and tab for the the Head Turn control so that also can be moved around. It drove me nuts when I kept dragging it out of reach.
Each control moves the sub controls. For example if you move the upper lip bone the two side lip controls follow along.
It works pretty good so far. I may add in some box outlines to indicate the optimal maximum range of motion before the rig "breaks".
The best way to use it will be with constructive curves turned off completely in AS. I put in a vector layer indicating the location of the control bones. On the final version I plan to delete the names of bones that aren't used specifically for control.
I keep wondering if some of these controls could be added to a scripted window... but there aren't any sliders or controls of that type in AS scripting... maybe in a future version of ASP.

-vern