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Dinamics Bug

Posted: Wed Dec 22, 2004 4:48 pm
by Rai López
Seems that when you have a caracter (i.e.) in "Frame 0" with some Bone Dinamics and you translate it far away (or change his pose) in "Frame 1" to put it in the place that you want, when you play (or render), the bones with Dinamics moves (madly) for the inertia at first of the animation, like if the caracter be moved during animation... I think that to avoid this "unwated movements", Dinamics must IGNORE the pass of "frame 0" to "Frame 1" ...Am I right saying that this is a bug? Or There is a way to avoid this? Well, any help will be apreciated, thanks for listening! ...BYE!

Did you find a fix for this?

Posted: Fri Feb 11, 2005 7:30 am
by j bizzle
I notice there are no replies to this post, but seeing as it was posted awhile ago, was wondering if you'd found a fix or workaround, as I'm having the same problem.

Thanks-

Posted: Fri Feb 11, 2005 7:35 am
by Lost Marble
Sorry, I didn't respond to this thread directly, but we did work on the problem. The current version of Moho, 5.0.7, should fix this problem. If you're using 5.0.7 and are still experiencing it, please email the problem file to support@lostmarble.com.

If you've got an older version than 5.0.7, you can find out about the update here:

http://www.lostmarble.com/forum/viewtopic.php?t=877

Posted: Fri Feb 11, 2005 7:38 am
by 7feet
I haven't hardly has a second to play with it, but that was supposed to have been addressed by the latest update (5.07). If you aren't running that, found here, then I guess it needs to be looked at a bit more.

--Brian

Posted: Fri Feb 11, 2005 7:43 pm
by Lost Marble
Ah, there was still a problem - it'll be fiuxed in 5.0.8. Thanks, j bizzle.