Complex camera moves
Posted: Sun Mar 18, 2007 10:11 am
One of the drawbacks of the Anime Studio camera is it only has one timeline. For standard simple camera mover from A to B, this is no problem.
But if you need to do a more complex camera move from A- B- C-D, where the changes of direct need to be smooth curves, (not L shaped corners), then a different technique is required.
During the days of film and rostrum (animation) cameras, the controls for the zoom, north-south, east-west and rotation, were all separate. This permitted extremely complex moves, with considerable accuracy and repeatability. We can do the same in Anime Studio.
here is a zip file which contains a camera path image which the camera has to follow.

There is also a anime studio file which has a ready made camera move demonstrating a solution. (If you are using Moho, then rename the .anime file .moho and it should work fine).
Here is my solution to the problem, based on the old rostrum camera practice. You add two Group layers which each hold either the east west move, or the north south information. The animation layers are held in a sub-folder.

To get the camera to follow the first part of the camera guide, we use the North South Moves folder, using the translate layer tool. We plot a move from frame 1 to 33.
To get the east west move, we use the translate layer tool on the East West Group layer, starting at frame 16 and ending at 75.
If we now replay the scene you will see the camera move is a smooth curved change of direction.
You can add camera shakes this way, additional rotations, etc.
It also works when you have a multiplane setup - with foreground on Z2, main plane at Z0 and background/skies at Z-2.
This technique was used on my Machine Masters Short ... the camera move is extreme, zig-zagging around for 1min 30 on a multiplane setup.
Have fun and play with the technique - it has pleanty of variations but will make big scenes much easier to handle.
Rhoel.
But if you need to do a more complex camera move from A- B- C-D, where the changes of direct need to be smooth curves, (not L shaped corners), then a different technique is required.
During the days of film and rostrum (animation) cameras, the controls for the zoom, north-south, east-west and rotation, were all separate. This permitted extremely complex moves, with considerable accuracy and repeatability. We can do the same in Anime Studio.
here is a zip file which contains a camera path image which the camera has to follow.

There is also a anime studio file which has a ready made camera move demonstrating a solution. (If you are using Moho, then rename the .anime file .moho and it should work fine).
Here is my solution to the problem, based on the old rostrum camera practice. You add two Group layers which each hold either the east west move, or the north south information. The animation layers are held in a sub-folder.

To get the camera to follow the first part of the camera guide, we use the North South Moves folder, using the translate layer tool. We plot a move from frame 1 to 33.
To get the east west move, we use the translate layer tool on the East West Group layer, starting at frame 16 and ending at 75.
If we now replay the scene you will see the camera move is a smooth curved change of direction.
You can add camera shakes this way, additional rotations, etc.
It also works when you have a multiplane setup - with foreground on Z2, main plane at Z0 and background/skies at Z-2.
This technique was used on my Machine Masters Short ... the camera move is extreme, zig-zagging around for 1min 30 on a multiplane setup.
Have fun and play with the technique - it has pleanty of variations but will make big scenes much easier to handle.
Rhoel.