local and global rotations
Posted: Wed Mar 14, 2007 1:31 pm
A while ago I was trying to animate a box-like shape in Moho. I had the greatest difficulties finding the right angles and wondered why it was so hard.
Then I realised layer-rotations in Moho are a weird mixed bag. X and Y rotations are calculated globally, Z rotations locally. Wouldn't it make more sense to be able to switch between local and global? In most cases you only want to work with local rotations anyway.
While we're at it. Why is there a separate tool for X and Y rotations? Wouldn't it make more sense to have one tool for rotating Z only and another one for for rotating all three axis, you know, with one of those nifty 3D ball widgets for rotating all axis.
Then I realised layer-rotations in Moho are a weird mixed bag. X and Y rotations are calculated globally, Z rotations locally. Wouldn't it make more sense to be able to switch between local and global? In most cases you only want to work with local rotations anyway.
While we're at it. Why is there a separate tool for X and Y rotations? Wouldn't it make more sense to have one tool for rotating Z only and another one for for rotating all three axis, you know, with one of those nifty 3D ball widgets for rotating all axis.