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Bunny cartoon- my first attempt at an AS cartoon

Posted: Wed Feb 21, 2007 11:56 pm
by jhbmw007
Still WIP- very short clip of a bunny who finds a carrot- but little does he know what waits for him.... I did this with point animation- I guess bones would have been possible/easier but I'm not that good with bones yet! :)

http://s34.photobucket.com/albums/d140/ ... =bunny.flv

Posted: Thu Feb 22, 2007 1:22 am
by Genete
Very good point animation!!! The story seems to be funny. Post more please!!!
Congratulations!.
Regards
Genete

Posted: Thu Feb 22, 2007 10:11 am
by Rasheed
Excellent first animation.

You know, there is nothing wrong with point animation, and if you use bone animation, you will probably still need to do some point animation if you don't want to make a very complex bone rig.

Posted: Fri Feb 23, 2007 4:50 am
by booboo_kitten
I love it. I can do point animation but im not very good at it... I personally find bone rigging much easier. Im thinking of upgrading to anime studio pro! :D

Posted: Fri Feb 23, 2007 11:55 am
by Rasheed
booboo_kitten, I will tell you a secret. Anime Studio is not very suitable to learn how to animate. Actually, frame-by-frame animation software is far more suitable, because you're forced to learn how to animate, and not rely on some program to do most of the work for you.

I think Anime Studio is very well suited for people who have some practical experience in animation. They know (or should know) how to create key poses, and how to create inbetweens. As a newbie in animation it is unlikely you know these things. You can learn them by taking all the automation out of the equation, and appreciate how handy and time-saving a program like Anime Studio actually is.

Posted: Sat Feb 24, 2007 2:29 am
by HassleHead
Nice work. The bunny gets very pixelated on the zoom-out, wondering what's causing that?

-HassleHead

Posted: Sat Feb 24, 2007 12:41 pm
by jhbmw007
It's b/c I uploaded it to photobucket- the actual video is really smooth looking. When it's complete I'll upload it to youtube.