bones stuff
Posted: Tue Jan 16, 2007 11:52 pm
I recently finished a pretty big project in AS/Moho. Over the course of the project, which lasted about 7 months due to it being a freelance gig in addition to my day job, I came to realize that there might be some things that could make animating with AS a little easier:
1.) a center-fulcrum bone. Right now, the only kind of bone you can create has a fulcrum that is offset to one side. A center-fulcrum bone would allow you to animate something in a see-saw fashion. Could be handy for setting up pelvises or the area across the upper chest where the shoulders meet the torso.
2.) I know this is in another post but I'd like to second the request for a double-parent bone. In my project, I had to animate characters who were playing musical instruments. Frequently they would be holding the instrument with both hands and this meant that I had to track one hand to match the movement of the hand that was holding the instrument. -Not an easy thing to do! A dual-parent bone (or maybe a dual-parent layer) would have allowed me to set the parent of the hand as the instrument while keeping the shoulder as a child of the torso.
3.) The ability to change the message on a notes layer. I discovered the notes layer kind of late in the game and while it was useful for marking a beat, it would have been helpful if I could have changed the message of the notes layer over time. Also, it would be a big help to simply place notes on the timeline, or to have some means of placing a marker on the timeline.
4.) The graphic timeline is a nice attempt, but it would really be useful to be able to edit in-betweens without having to set a keyframe. After effects does a really nice job with their timeline editor. The user can use bezier handles to affect the frames in between the keyframes, thus giving more natural movement and reducing keyframes.
OK, that's it for now. I don't know if AS6 is coming out any time soon but it would be nice to see some of this stuff in that version. By the way, don't confuse this request with dissatisfaction, I just sold three of my co-workers on Anime Studio. They should be purchasing soon.
Slice
1.) a center-fulcrum bone. Right now, the only kind of bone you can create has a fulcrum that is offset to one side. A center-fulcrum bone would allow you to animate something in a see-saw fashion. Could be handy for setting up pelvises or the area across the upper chest where the shoulders meet the torso.
2.) I know this is in another post but I'd like to second the request for a double-parent bone. In my project, I had to animate characters who were playing musical instruments. Frequently they would be holding the instrument with both hands and this meant that I had to track one hand to match the movement of the hand that was holding the instrument. -Not an easy thing to do! A dual-parent bone (or maybe a dual-parent layer) would have allowed me to set the parent of the hand as the instrument while keeping the shoulder as a child of the torso.
3.) The ability to change the message on a notes layer. I discovered the notes layer kind of late in the game and while it was useful for marking a beat, it would have been helpful if I could have changed the message of the notes layer over time. Also, it would be a big help to simply place notes on the timeline, or to have some means of placing a marker on the timeline.
4.) The graphic timeline is a nice attempt, but it would really be useful to be able to edit in-betweens without having to set a keyframe. After effects does a really nice job with their timeline editor. The user can use bezier handles to affect the frames in between the keyframes, thus giving more natural movement and reducing keyframes.
OK, that's it for now. I don't know if AS6 is coming out any time soon but it would be nice to see some of this stuff in that version. By the way, don't confuse this request with dissatisfaction, I just sold three of my co-workers on Anime Studio. They should be purchasing soon.
Slice