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Dynamic translation

Posted: Thu Jan 04, 2007 8:19 pm
by Genete
I think in this post there are two tips.
How to perform a traslation of a shape with bones (using rotation) and its aplication to simulate a lineal spring.

It is very simple. One trick is give 0 strength to the roation bones and 1 strength to translation bones. It works!!
You can combine lentgh and position of the rotaing bones to make diferents strokes.

The 50/50 use of bones from heyvern makes me very inspired!!!.
Enjoy.

http://amanoalzada.iespana.es/Mohostuff ... lation.swf
http://amanoalzada.iespana.es/Mohostuff ... ation.anme

Posted: Thu Jan 04, 2007 8:34 pm
by heyvern
Yeehaa!

I sort of gave up on rotation with this idea since it didn't work so well with meshes.

Pretty cool! I don't think I would have thought of that trick. Hee hee... I can play with that idea now... mixing rotation and translation... hmm.

-vern

Posted: Thu Jan 04, 2007 8:45 pm
by Genete
I'm glad to help and to learn!!!!!