A kiwi character I have been commissioned to animate for someone.
I did not draw the original character which I find to be in a rather un-kiwi-like pose and is rather awkward to animate but I did paint it and am now working on animating it for its owner.
I'm still working on getting a feel for Anime Studio but here's a walk cycle. I just can't seem to keep his feet from slipping and it still doesn't feel very tight so I'm putting it up for the world to rip apart... not that there's much there in the first place...
I think the walk cycle looks pretty good. The feet are slipping a bit, but it's not too bad; the lock bones tool should fix it. I think the bird is too upright, though, I think he needs to lean forward quite a bit. Looks great otherwise.
I made the walk an action so I don't think locking his feet will work. I have thought of hiding his feet with grass but I'd rather get it right even if his feet will be hidden. I try not to cheat if I possibly can
His posture is way too upright for a Kiwi but that's how the character was designed. I'll try another walk with him leaning forward more.
I think the problem is that the feet do not move at a constant speed in my walk cycle. So when I translate the layer at a constant speed to make him walk forward, the feet slide because they keep changing speed... I am unsure as to how to fix this without major tweaking and without ending up with a keyframe in every frame. This problem arose because I had to mess with his legs to keep his feet above ground.
I enjoy the Yeti vs Gnome shorts but I'm still confused as to what step frames are. OK, I looked it up online (don't know why I didn't earlier). Animating using step frames refers to placing keyframes on every frame?
Step frames are frames that are not interpolated. You can use them to stop the motion in certain places so the animation is not "floaty". The important thing in AS is that you can do this independently for any bone or point you choose. It's not an all-or-nothing thing.