Hair and fur using brushes - Flash tutorial
Moderators: Víctor Paredes, Belgarath, slowtiger
Hair and fur using brushes - Flash tutorial
I threw this together tonight... uh... this morning?
Anyway I hope it is helpful.
http://lowrestv.com/moho_stuff/hair-brush-tutorial.html
This specifically focuses on using two different "angled" hair brushes to create "directional hair" but the technique is similar for just one hair brush stroke on a shape.
There is a link at the end for the zip file with the project and brushes.
-vern
Anyway I hope it is helpful.
http://lowrestv.com/moho_stuff/hair-brush-tutorial.html
This specifically focuses on using two different "angled" hair brushes to create "directional hair" but the technique is similar for just one hair brush stroke on a shape.
There is a link at the end for the zip file with the project and brushes.
-vern
Hmm.... weird. It worked for me fine with Firefox on Mac... it's just a link to the zip file. Must be something to do with a link from within a Flash file.
Anyway, here is the direct link to the zip file for those having trouble:
http://lowrestv.com/moho_stuff/hair-brush-tuturial.zip
And yes, I realize "tuturial" is spelled wrong on that file.
-vern
Anyway, here is the direct link to the zip file for those having trouble:
http://lowrestv.com/moho_stuff/hair-brush-tuturial.zip
And yes, I realize "tuturial" is spelled wrong on that file.

-vern
- Víctor Paredes
- Site Admin
- Posts: 5814
- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
- Contact:
Here is additional info on this technique that I left out due to... being just... crazy. 
When using these directional brushes you can't flop an arm shape or a leg or hands, etc. When you flop the vectors the custom brush inverts and you can't use those 2 brushes at all. The drawing order of the points switch places.
... so
I actually use 4 brushes, left, right, flopped left and right.
It is easier for me to just change those shapes then to move the points of a copied shape to match the other side.
-vern

When using these directional brushes you can't flop an arm shape or a leg or hands, etc. When you flop the vectors the custom brush inverts and you can't use those 2 brushes at all. The drawing order of the points switch places.
... so
I actually use 4 brushes, left, right, flopped left and right.
It is easier for me to just change those shapes then to move the points of a copied shape to match the other side.
-vern
thanks vern for the tutorial and the brushes. that's areally interesting technique. i am not usre if i understand your last post about FLOPPING an arm. does it mean when you animate an arm, the brush reverts? is that what it is? please enlight me...
thank you
thank you
lookin' at it thru the grand scheme of life, i don't give a damn
The way brushes work is to align to the path based on the ORDER of the points.
So let's say you draw a shape for an arm and use this technique to get the hairs to point down.
Now you want to do the OTHER arm. Let's imagine this is a front view so you copy/paste the points of the arm and use the flip horizontal tool to create the other arm shape.
You will see now that the custom brushes have "flipped" upside down... or... inside out... whatever. they aren't correct. The inside is on the outside. You can't just switch the brushes left to right, you have to use completely opposite oriented brush images that are flipped horizontally. This is why I almost always make 4 brushes right off the bat if they are directionally oriented.
You can't avoid this by putting the other arm shape on a different layer and flip the layer. Same thing happens. The brushes change how they behave based on the ordering of the points.
I kind of avoided this issue with most of my bear character by using an "omni-directional" hair image that looks the same in all directions.
Hope that helps explain it.
-vern
So let's say you draw a shape for an arm and use this technique to get the hairs to point down.
Now you want to do the OTHER arm. Let's imagine this is a front view so you copy/paste the points of the arm and use the flip horizontal tool to create the other arm shape.
You will see now that the custom brushes have "flipped" upside down... or... inside out... whatever. they aren't correct. The inside is on the outside. You can't just switch the brushes left to right, you have to use completely opposite oriented brush images that are flipped horizontally. This is why I almost always make 4 brushes right off the bat if they are directionally oriented.
You can't avoid this by putting the other arm shape on a different layer and flip the layer. Same thing happens. The brushes change how they behave based on the ordering of the points.
I kind of avoided this issue with most of my bear character by using an "omni-directional" hair image that looks the same in all directions.
Hope that helps explain it.
-vern