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Ghostface - facial test
Posted: Tue Dec 19, 2006 5:17 am
by Therm0s
Hello again. I have no idea where I'm going with this, but I thought I'd share nonetheless.
Animated Version Here - QT 148k
Just a test using PNG files for eye masking and some basic facial deformation. Someday I'll actually make something more than a test with this stuff, but I'm having fun nonetheless.

Animating images in AS is addictive. I've made so many of my friends dance embarrasingly that they're afraid to let me take pictures anymore. Now I have to settle for scribbling my own friends.
Artrage2+AS
Therm0s
Posted: Tue Dec 19, 2006 6:06 am
by thatguy
wow- The effect is startling.. I'm impressed.
Was this rotoscoping over an image/picture?
Posted: Tue Dec 19, 2006 8:29 am
by bupaje
Cool. I like the smooth and expressive eye animation.
Posted: Tue Dec 19, 2006 11:42 am
by J. Baker
Looks great! Artrage and AnimeStudio work perfect together.

Posted: Tue Dec 19, 2006 12:21 pm
by ingie01
ThermOs, did you export the artrage to psd and then import to AS?
I would like to know the workflow from pixels to vector. Would that be possible?
Posted: Tue Dec 19, 2006 2:28 pm
by Therm0s
Thanks everybody!
thatguy:
All the layers
are separate images (with the exception of the background). Process explained below.
ingie01:
I exported the individual layers from Artrage as separate PNG files. I then open them up in Gimp quickly to crop them down so they're not full-screen. When that's done, simply import each image as a new image layer in AS. The rest is masks, bones and switches to deform/move the layers.
The Eye and Hair bone layers have control bones off to the right that control the "squint" and "wind". Much easier than controlling each deform bone separately.
Download the lot here. - ZIP 4mb
(download is kinda big because of the image files)
Hope they help. Thanks for the interest. Any more questions, just let me know.
Therm0s
Posted: Tue Dec 19, 2006 9:50 pm
by Ham&Cheese
The Eye and Hair bone layers have control bones off to the right that control the "squint" and "wind". Much easier than controlling each deform bone separately
This is so cool!. could you briefly explain how this is accomplished.
Thanks

Posted: Tue Dec 19, 2006 10:29 pm
by Rasheed
This is very cool. So simple in setup and yet so effective.
Posted: Wed Dec 20, 2006 12:11 am
by ulrik
great work! I love the look of it!
Posted: Wed Dec 20, 2006 9:27 am
by Mikdog
Superb. I really love what you've done. Very unique.