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editing in manipulate bones mode 0 frame
Posted: Sun Nov 12, 2006 8:48 pm
by buijon
Countless times i`ve posed my guy as a demo and want to change just one thing slightly, maybe a switch frame, maybe nudge a vector point over, but anytime you do anything like that, it snaps back to default. I would do it outside of frame 0 but then the changes will get animated, and i just want to change them around to see if they look ok.
Posted: Wed Dec 06, 2006 9:21 am
by box
I am not shure if we mean the same thing but I think there should be a separate workspace in the application for rigging and construction, wheras frame 0 should be reserved for a scene layout.
The offset feature is nice, but very often in frame 0 everything is messed up with body parts, so that I add things in frame 1 or accidentally in other frames which may cause problems later.
Plus, it is difficult to make precise bone alignment with offset body parts.
Best solution would be a button that toggles offset view instead of snapping back every time you want to edit anything.
Posted: Wed Dec 06, 2006 1:14 pm
by Rasheed
A possible workaround, for now, could be a tool that returns you to frame zero. It should be only enabled outside frame zero, and disabled in frame zero. I will see if I can create such an "edit button".