Bone dynamics go crazy!
Posted: Thu Oct 26, 2006 2:10 pm
I'm animating some animals, and thought it would be nice to use bone dynamics on ears and tails.
BUT: whatever i type in the torque force, spring force etc. fields, the bones completely go crazy! They move so extremely wild and uncontroled, that for example the tails look more like electric sparkles than a tail flapping around... The bones are in a complete other position every frame, no matter what i fill in for torque, spring of damping force. It makes no difference.
Tried filling in the numbers on frame 0, on frame 1, before animating the animal, after animating the animal... nothing helps... so now i'm animating the tails and ears myself.
But if there's a tip on how to get this working ... please reply, cause i like the option very much. IF it works as it should...
BUT: whatever i type in the torque force, spring force etc. fields, the bones completely go crazy! They move so extremely wild and uncontroled, that for example the tails look more like electric sparkles than a tail flapping around... The bones are in a complete other position every frame, no matter what i fill in for torque, spring of damping force. It makes no difference.
Tried filling in the numbers on frame 0, on frame 1, before animating the animal, after animating the animal... nothing helps... so now i'm animating the tails and ears myself.
But if there's a tip on how to get this working ... please reply, cause i like the option very much. IF it works as it should...