using rasterized stuff in AS
Posted: Fri Sep 22, 2006 10:50 pm
I noticed the provided anime characters in Anime Studio use rasterized graphics. I have a few questions.
1) What pixel per inch resolution/screen format should you work with in your paint program so that exported graphics will have the proper size/smoothness in AS (mainly intended for NTSC rendering)?
2) a) If drawing by hand on paper, what size/thickness/type paper should you use?
b) Do you include shadows in hand-drawn work or add that in the paint program
c) What resolution do you scan at? (300 dpi too much?
d) What filters or techniques do you use to kill/reduce all the scribbly lines of sketch work and is there a tool that makes those outlines more boldly defined?
And last but not least, is anyone using the above methods in commercial animation?
Thanks!
1) What pixel per inch resolution/screen format should you work with in your paint program so that exported graphics will have the proper size/smoothness in AS (mainly intended for NTSC rendering)?
2) a) If drawing by hand on paper, what size/thickness/type paper should you use?
b) Do you include shadows in hand-drawn work or add that in the paint program
c) What resolution do you scan at? (300 dpi too much?
d) What filters or techniques do you use to kill/reduce all the scribbly lines of sketch work and is there a tool that makes those outlines more boldly defined?
And last but not least, is anyone using the above methods in commercial animation?
Thanks!