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3D content
Posted: Thu Sep 21, 2006 5:04 pm
by Rhoel
There is a collection of OBJ 3D files with the new AS pro package.
Can anyone throw any light on which modelling/texture burning program was use to general them.
TIA
Rhoel
Posted: Mon Sep 25, 2006 7:59 am
by DarkCryst
Does it really matter? Obj is a pretty standard format...
Just wondering what the root of your question is, so we can give a better answer

Posted: Mon Sep 25, 2006 8:04 am
by Patmals
Hi,
Were they created by Mike? I'm guessing Wings 3D...
I havent really had a good look at the content since i first downloaded AS
Posted: Mon Sep 25, 2006 10:19 am
by jahnocli
Rhoel wrote:Can anyone throw any light on which modelling/texture burning program was use to general them.
Well. my memory ain't what it was, but I can remember the "baking" material application being Giles...something. Can't remember which modelling program was used.
HTH
J
Re: 3D content
Posted: Mon Sep 25, 2006 4:36 pm
by CowsCanFly
Rhoel wrote:There is a collection of OBJ 3D files with the new AS pro package.
Can anyone throw any light on which modelling/texture burning program was use to general them.
TIA
Rhoel
Why do you need to know?! just make amodal and test it, if this does not work, try a diffrent way, untill you suceed...
Posted: Tue Sep 26, 2006 12:39 pm
by Rhoel
DarkCryst wrote:Does it really matter? Obj is a pretty standard format...
Just wondering what the root of your question is, so we can give a better answer

Thw obj format is standard but I have had problems with Max burning the textures - for the life of me, I cannot get the materials file to work. I am interested in creating room furnishings in 3D then importing into a new PSB project.
The problem with Max is to do with the lighting, I cannot find a way of getting the maps to work. Maybe I need a plug-in which I don't know about. I have access to Lightwave which can output .obj files, but the learning curve is much higher than Max.
If I have some idea of what the eF content is, then this might be helpful in figuring a solution.
Rhoel
PS: The current project I am completing is pushing the limits of AS and my PC procesing powers - Sc 1 (which is now working thanks to technical advice from Mike) is a huge 45 Meg all-vector file

- hopefully, you guys will get to see it next month: Technically, it's interesting.
Artistically? well, you'll be the judges of that.