Using position bone constraint to move eyeballs...
Posted: Wed Aug 16, 2006 6:10 am
I often have 3/4 views of characters. Each eyeball is of course at a different angle and scale.
I would animate each eyeball bone separately which is a pain.
So.. I started using a set of bones for the eyes and the position control constraint.
It is more complex than needed due to the nature of Moho constraints but once set up it works fine. Just hide controlled bones if you don't like the clutter.
In this really quickly and badly done face animation both eyeballs are basically controlled by the position of one bone. The global eyeball bone is used in a few keyframes to tweak position and move both eyes up and down together.
http://www.lowrestv.com/moho_stuff/eye_test.mov
Here's the file:
http://www.lowrestv.com/moho_stuff/eye_test.zip
It has 2 control bones. One moves the eyeballs so they stay lined up inside the eye shapes. Because one eye bone moves in the opposite vertical direction of the other (angled eyes... left to right means a little up and down as well) there is a second global bone for moving both eyeballs up and down.
I kind of like it. It isn't perfect... but good enough for general stuff. of course this eliminates the possiblitly of doing a crosseyed effect.
-vern
I would animate each eyeball bone separately which is a pain.
So.. I started using a set of bones for the eyes and the position control constraint.
It is more complex than needed due to the nature of Moho constraints but once set up it works fine. Just hide controlled bones if you don't like the clutter.
In this really quickly and badly done face animation both eyeballs are basically controlled by the position of one bone. The global eyeball bone is used in a few keyframes to tweak position and move both eyes up and down together.
http://www.lowrestv.com/moho_stuff/eye_test.mov
Here's the file:
http://www.lowrestv.com/moho_stuff/eye_test.zip
It has 2 control bones. One moves the eyeballs so they stay lined up inside the eye shapes. Because one eye bone moves in the opposite vertical direction of the other (angled eyes... left to right means a little up and down as well) there is a second global bone for moving both eyeballs up and down.
I kind of like it. It isn't perfect... but good enough for general stuff. of course this eliminates the possiblitly of doing a crosseyed effect.
-vern