Rigid bones vs. smooth
Posted: Tue Apr 07, 2026 2:07 am
Hey all
I finally got around to testing a new character rig this weekend but the deformation on the elbows is driving me crazy. I expected the flexure to stay clean with the vector layers I built yet the mesh collapses as soon as the arm reaches a 90-degree angle. It seems like my bone strength settings are fighting with the point binding I set up in the workspace. I’ve messed with the smart bones for hours without much success and I'm definitely feeling like a beginner again lol. It’s frustrating when the preview looks fine but the actual render falls apart. If you have a specific technique pour tuer un poule or a better way to handle these joints I would love to hear how you manage it. What are you guys using to keep the limb volume consistent during fast movements? I've been trying to apply an independant consultant strategy to my workflow lately, basically trying to audit my own rig step-by-step to find the bottleneck, but I'm still stuck.
Any tips on the weight painting or bone constraints would be huge. Thanks!
I finally got around to testing a new character rig this weekend but the deformation on the elbows is driving me crazy. I expected the flexure to stay clean with the vector layers I built yet the mesh collapses as soon as the arm reaches a 90-degree angle. It seems like my bone strength settings are fighting with the point binding I set up in the workspace. I’ve messed with the smart bones for hours without much success and I'm definitely feeling like a beginner again lol. It’s frustrating when the preview looks fine but the actual render falls apart. If you have a specific technique pour tuer un poule or a better way to handle these joints I would love to hear how you manage it. What are you guys using to keep the limb volume consistent during fast movements? I've been trying to apply an independant consultant strategy to my workflow lately, basically trying to audit my own rig step-by-step to find the bottleneck, but I'm still stuck.
Any tips on the weight painting or bone constraints would be huge. Thanks!

