Page 1 of 2

Thin line in outline at vector points

Posted: Wed Feb 11, 2026 10:27 am
by Mejin
Hello,

I just wanted to ask if this is a bug or if I did not get something in the past updates... – if I draw a circle – the outline has some strange thin white line at some vectors that go through the outline. You can see it here: (You'll probably have to look very closely)

Image

What causes this? This is very uncomfortable to build a character like this – for example, if you have a Close up of an eye – and then there are these lines... .

Best regards,

Mejin

Re: Thin line in outline at vector points

Posted: Wed Feb 11, 2026 11:20 am
by Greenlaw
Is that a screenshot of the workspace, or a rendered image (Ctrl-R)?

The workspace's display can be less than accurate because it's optimized for performance. If the image looks correct when rendered, I wouldn't worry about it.

Hope this helps. If that's not it, post an example project. I can take a look at it this evening (if not me, I sure someone else here will.)

Re: Thin line in outline at vector points

Posted: Wed Feb 11, 2026 11:21 am
by synthsin75
I have to zoom in very close to even see the line. I doubt this would be noticeable in animation, only in a zoomed in still frame.
But I wasn't able to replicate this here. Sharing a file with the problem shape might help.

Re: Thin line in outline at vector points

Posted: Wed Feb 11, 2026 1:50 pm
by Greenlaw
Oh, I was looking at the wrong thing...I see the line now.

This looks like the thin line I get when I split a shape to two layers, and the anti-aliasing causes a slight mis-match at the 'border' edge.

Try this: Does it look correct when anti-aliasing is disabled? If so, that's the problem. With no aa, the pixels should line up perfectly. In the past, I would just render with no-aa and use OLM Smoother to add AA as a post effect. Unfortunately, the current release of Moho isn't rendering fine lines correctly when AA is disabled.

But if the setup is as I described, you can add a point to the line in one of the shapes and simply pull the edge to slightly overlap the edge in the other shape. The overlap 'covers up' the line, and it usually fixes the error. I like to use this trick for elbow and knee joints, in limbs that need to wrap around the character.

BTW, I'm planning a video on how I animate layer sorting for wraparound limbs, and it should cover this technique.

Re: Thin line in outline at vector points

Posted: Thu Feb 12, 2026 3:19 pm
by Mejin
Hi!

Thanks for your input.
I rendered this via Command+R. And yes, without Antialiasing it works. (But well... looks like you'd think it looks)
OLM Smoother – never heard of this before. Does it work flawless?

About the adding a point to the line – but if I have a circle this would break the 'perfect' circle, right? I can't split an outline and then move the points on the same curvature, or can I (?).

I could put a line on top of the 'broken' line... but... well, that wouldn't be that nice... to animate and rig... .

Best regards,
Mejin

Re: Thin line in outline at vector points

Posted: Thu Feb 12, 2026 6:39 pm
by Greenlaw
Okay, at least we know what the issue is now.

Re: OLM and rendering without anti-aliasing: It's fairly common in the 2D animation industry to render without anti-aliasing, and then apply anti-aliasing as a post-process effect. This step can be done in a compositing program, such as After Effects, along with the free OLM Smoother plugin I mentioned. I did this with Moho a long time ago, but unfortunately, Moho currently has trouble rendering very thin lines when anti-aliasing is disabled.

So, at this time, I recommend rendering with Moho's anti-aliasing enabled and correcting the line error before rendering.

I don't know why you split the shape this way in your project, but I can show you an example of how I address the white line issue.

For example, I may split an arm drawing into two shapes, and then break that out into two layers...like this...

Image

Which allows me to do this...

Image

But then I see a white line in the elbow, just like in your example...

Image

To correct this, I simply add a point to the drawing in one layer, and pull that point over the edge that's visible in the second layer...

Image

Now, when I render the animation, the white line is gone...

Image

I don't know if this applies in your situation, but maybe it will give you an idea for how to fix it. Good luck!

Image

Re: Thin line in outline at vector points

Posted: Thu Feb 12, 2026 11:51 pm
by Mejin
Hello,

ah, thanks, I see what you mean – yes, in this case where two shapes should 'overlap', this is totally a good way. But here's the strange thing – I did not split the circle. It is a freshly "out of the box" ellipse, made by the shape tool – and these lines are sometimes on all vector points. It seems that it is only there if I take the "Draw Shape" tool and draw an ellipse. If I draw a perfect circle, it is not there. As soon as I change the shape, the white lines appear. (As well If I to this with the transform tool)

It seems like if I draw an (imperfect) ellipse by hand via "Add point" it does not happen.

Strange.

All the best,
Mejin

Re: Thin line in outline at vector points

Posted: Fri Feb 13, 2026 12:38 am
by Greenlaw
Hi Mejin,

That is strange, as I've never seen the gap when drawing an ellipse with a hole. Is your shape made of two ellipses stacked on top of each other? If so, just create one shape using both paths, and the center ellipse will automatically subtract the center.

Here's a quick demo...

Image

If you haven't watched it, my tutorials on drawing vector art in Moho explain this technique.

If you must split the top side of the ellipse for a reason, split it into two shapes by adding another segment at the bottom, and create two shapes from it. You should not see a white gap in either segment when you do this, so long as the shapes are in the same layer.

Image

Typically, however, splitting the shape shouldn't be necessary unless you need to stack other shapes between the ellipses' sides. (For example, an item passing through the hole.)

I hope this helps. If none of these suggestions apply, could you post the file for someone here to look at?

Re: Thin line in outline at vector points

Posted: Fri Feb 13, 2026 2:51 am
by Mejin
Hi,

thanks again! The "stacking ellipses"-way I did in the past for eyes for example where I did not want the "one pixel" from the masking going over the edge of an eyeball or something.

It's really just a simple circle with the shape tool I used.
Here's the file: https://we.tl/t-VoKZEjU7Mg

You'll have probably to look very closely to find the thin white line.
But I could imagine if I have a closeup for an eye for example, then it could be visible.

Very strange. In MOho 14.0 for example, I guess this bug (?) was not there... .

All the best,
Mejin

Re: Thin line in outline at vector points

Posted: Fri Feb 13, 2026 3:36 am
by synthsin75
Using point widths of 1500-2000%, or the equivalent style width of 65-80px are extremes that shouldn't be needed. If zooming in for a close up, these will be built with much smaller values that will look larger when zoomed. And if you need to build it this large, it will look bad with that large of outline anyway.

Again, even how large you've made it, this will not show in an animated video.

Re: Thin line in outline at vector points

Posted: Fri Feb 13, 2026 4:57 am
by Mejin
The line-width was just to show the "line" better. I just think it's strange that this line appears on a very basic outline (for whatever reason).
It's like the mask problem that you have to expand 1 pixel to fix the white gap between some masks. Don't get me wrong – I really like Moho – but it just would be great if some things would work 'clean'.
I'll see if it works with the line, a workaround is to probably not use the basic shapes to start with the building of the character... .

All the best!

Re: Thin line in outline at vector points

Posted: Fri Feb 13, 2026 12:51 pm
by Greenlaw
Ah, so the example is just a simple single-line stroke, then? Interesting. And you're right, it shouldn't do that.

But I agree with Wes that it might not be consequential in most normal situations (I've used Moho in many TV shows), but I'll check it out here later today.

Thanks for pointing this out. :)

Re: Thin line in outline at vector points

Posted: Fri Feb 13, 2026 12:54 pm
by Greenlaw
I'm wondering whether the endpoint caps aren't perfectly aligned. Try this: select the top point and note the Curvature value. Then click the Smooth button and re-enter in the previous number. Now render. Is the line still there?

Re: Thin line in outline at vector points

Posted: Fri Feb 13, 2026 3:25 pm
by Mejin
Yes, it stays. Even with Smooth and Render with "smooth" gives the thin lines. No differences.
Strange.

Re: Thin line in outline at vector points

Posted: Fri Feb 13, 2026 3:53 pm
by Greenlaw
Ok, thanks for checking the result with the Smooth point button.

By the way, the Extra Smooth render option is unrelated. What this does is it renders the image at double-size, and then scales it down to the target size before saving. The result is higher-quality anti-aliasing at the expense of longer render times. IMO, it's worth it.

But, yeah, it probably wouldn't affect the gap other than to make it look 'smoother'. :D