How to work properly with GLB files?
Posted: Thu Jan 08, 2026 9:32 pm
I'm creating a character in MOHO that needs to be exported to Unity, and I'm running into a lot of problems. Can MOHO GLTF files be used in Unity? When exporting in GLTF, the textures don't show up. Only the GLB file works.
How can I create the eyes using vectors? They don't work well with masks and 2D meshes. When I manage to do it, the pupil looks fine in MOHO, but in the GLB files, the pupil distorts when I use the 2D mesh to close the eye, even if it's not linked to the pupil layer. I also encounter problems when I do face rotations. Is there any way to do this?
I'm also having the issue that in MOHO, the curves in the mesh warp look smooth, but in the GLB files, the curved lines have sharp points. And the edges of the mesh leave a small black line outside that's noticeable on the character. Any advice on how to use it?
How can I create the eyes using vectors? They don't work well with masks and 2D meshes. When I manage to do it, the pupil looks fine in MOHO, but in the GLB files, the pupil distorts when I use the 2D mesh to close the eye, even if it's not linked to the pupil layer. I also encounter problems when I do face rotations. Is there any way to do this?
I'm also having the issue that in MOHO, the curves in the mesh warp look smooth, but in the GLB files, the curved lines have sharp points. And the edges of the mesh leave a small black line outside that's noticeable on the character. Any advice on how to use it?