Pan and tilt head on same Character?
Posted: Mon Jan 05, 2026 7:24 pm
Hello, I was just wondering what the trick is to creating a smart bone for a head turn and another smart bone for a head tilt on the same character? I have done head turns on charcters before and have been reasonably happy with the results but, when I try to add another smart bone controlling the tilt, I run into issues and things get distorted.
I assumed it would be the same process but thinking about it now I can understand why having both of these in the same rig might conflict with eachother.
Is it as simple as doing the same process for each smart bone or do you have to do a few additional things to have both movements in the same rig?
Thankyou
I assumed it would be the same process but thinking about it now I can understand why having both of these in the same rig might conflict with eachother.
Is it as simple as doing the same process for each smart bone or do you have to do a few additional things to have both movements in the same rig?
Thankyou