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Moho 14.4 release?
Posted: Wed Oct 29, 2025 3:19 am
by psychoanima
Moho announced a free SIDE QUEST update in September, but there hasn't been any news since. Is there any information about the release date, or has the update been postponed?
Re: Moho 14.4 release?
Posted: Wed Oct 29, 2025 3:40 am
by slowtiger
This is not mentioned in the official announcement sub forum.
Re: Moho 14.4 release?
Posted: Wed Oct 29, 2025 3:48 am
by psychoanima
Re: Moho 14.4 release?
Posted: Wed Oct 29, 2025 4:16 am
by roberto13
The more i use Moho, because it is fast and has great potential, the more i am worried about Lost Marbles slow pace maintenance. This is a bad sign, folks. Nearly a year now with absolutely no updates or bug fixes or service packs what so ever! No new webinar, only one single blog statement "we dont use AI"! (why not, use it for faster coding!)
To top it all, they are now advancing to SPINEs territory, entering the gaming hell. SPINE has multiple updates weekly(!) to satisfy stressed game developers.
Anyway, from the bottom of my heart, good luck with conquering the animation and gaming industry!
Re: Moho 14.4 release?
Posted: Wed Oct 29, 2025 5:09 am
by slowtiger
Pray tell me, which project-breaking bug bothers you?
Moho is one of the stablest softwares I use regularly. Even ancient version 5, way back in the dinosaur age, enabled me to produce films to my client's satisfaction. All the new features over the years added value, but none of them was something I couldn't have lived without. I'm quite happy this team spends so much time to fine-tune and thoroughly test their product.
A software which needs weekly updates is not fit for release, in my book.
Re: Moho 14.4 release?
Posted: Wed Oct 29, 2025 5:38 am
by psychoanima
I can understand the need for weekly updates in some animation software, as they often rely on external APIs from game engines, network services, and similar factors. Thankfully, Moho doesn’t require such updates. When it comes to extending Moho’s functionality for using its animations in game engines, I can’t praise this feature enough. I just hope that integration doesn’t rely on runtimes for connection with engines and Blender, but instead uses the .gltf/.glb file format.