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Request a new feature curver layer binding system
Posted: Thu Sep 25, 2025 7:42 am
by mohgirl
I'm requesting a new curver layer binding system, just like the bone binding system with parenting and target bones. I've developed a curve layer prefab system that allows for very elastic animations, but the lack of parenting makes it very difficult to use. If it were, I could get elastic animations very quickly. Here's a video demonstrating it.
https://www.dropbox.com/scl/fi/bnynctt0 ... hxnp4&dl=0
Re: Request a new feature curver layer binding system
Posted: Thu Sep 25, 2025 7:58 am
by mohgirl
Re: Request a new feature curver layer binding system
Posted: Thu Sep 25, 2025 9:05 am
by mohgirl
Because what I did was the curve binding layer animation, which caused the character's body to shift. Later, the skeleton was aimed for a long time. If the curver layer has a father-child relationship and binding system, I will finish the animation soon.
https://www.dropbox.com/scl/fi/s26dr9sb ... x1txc&dl=0
Re: Request a new feature curver layer binding system
Posted: Thu Sep 25, 2025 10:42 am
by lucasfranca
What an interesting script to cheer up tails! How can we have it? Is there any chance to translate it into English?
Re: Request a new feature curver layer binding system
Posted: Thu Sep 25, 2025 6:02 pm
by mohgirl
Yes, this script supports English and is still under development. It supports baked animations for tails, clothing, hair, flags, and other fluttering objects. It would be perfect if the official Moho developers could allow curve binding layers to have parent relationships, just like the bone rigging system.
https://www.dropbox.com/scl/fi/duaytl7h ... e1ilg&dl=0
Re: Request a new feature curver layer binding system
Posted: Fri Sep 26, 2025 6:37 am
by lucasfranca
Please let me test it when I can.
Re: Request a new feature curver layer binding system
Posted: Sun Sep 28, 2025 9:14 am
by Lychee
mohgirl wrote: ↑Thu Sep 25, 2025 7:42 am
I'm requesting a new curver layer binding system, just like the bone binding system with parenting and target bones. I've developed a curve layer prefab system that allows for very elastic animations, but the lack of parenting makes it very difficult to use. If it were, I could get elastic animations very quickly. Here's a video demonstrating it.
Watching your video, I found a way to "link" the body to the legs, or rather, to create some interaction.
The idea is simple: just create a curver layer for the body (compressible curver) and one for the legs, then in the layer settings, set the legs curver under the influence of the body curver.
That's all.
Re: Request a new feature curver layer binding system
Posted: Mon Oct 06, 2025 5:10 am
by sang820

简中选项~!你是中国用户么?