The combination of target bones and bone constraint angles can affect the performance of MOHO.
Posted: Wed Aug 13, 2025 2:17 am
I don't know if anyone else is having this problem. The combination of target bones and bone constraint angles can cause MOHO to slow down significantly, to the point where characters on the timeline become impossible to animate (the timeline is either unsmooth or very slow). To fix this, I had to change the bone constraint angle parameters or disable them entirely when using it with target bones (such as legs).
I don't know if it's a problem with the latest version, because I haven't had that problem before. It has happened to me on both PC and Mac.
I don't know if it's a problem with the latest version, because I haven't had that problem before. It has happened to me on both PC and Mac.