smart bones losing IQ
Posted: Mon Aug 26, 2024 8:40 pm
A strange glitch found today:
I have a master file of a character, imported this into separate project files and all was fine. Suddenly in a new file the smart bones didn't work smoothly as expected, only had min - middle - max position. I could repair this by going into each action and adding a key for the smart bone at frame 1.
- Is a key for the smart bone in frame 0 required?
- Shouldn't this key being created automatically when I create a smart bone?
- How did that smart bone work in several files, and suddely stopped?
I have a master file of a character, imported this into separate project files and all was fine. Suddenly in a new file the smart bones didn't work smoothly as expected, only had min - middle - max position. I could repair this by going into each action and adding a key for the smart bone at frame 1.
- Is a key for the smart bone in frame 0 required?
- Shouldn't this key being created automatically when I create a smart bone?
- How did that smart bone work in several files, and suddely stopped?