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Pin Bones and common bones with Fallow Path

Posted: Wed Aug 14, 2024 2:04 pm
by lucasfranca
One of the functions that would be interesting is to be able to attach a bone to a path like we have with layers. This would open up a range of possibilities for animation and rigging. We could use the interpolation keys to determine the speed and a Fallow Path for the bone's path. It would also be interesting to have the rotation function with path.

This would make the animation as interesting as it is in After, where we can edit the path easily.

I didn't find anything about it, because I think this must be a change in the program's own functions, right?