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ROTATE LAYER XY AND TRIANGULATE 2D MESH POINT

Posted: Thu Aug 08, 2024 10:24 pm
by franktdigiart
Hi I don't understand or i have a problem.
MY SETUP: I imported a psd file on moho, it's an illustration of a wolf's head, I have all the parts separated, so teeth, snout, tongue, nose, eyelids, pupils, white balls of the 'eye, ears... all separated into different layers and each of them I created a 2d mesh triangulation, so to animate these parts. To simplify things I put all these parts in a group folder.
I'm experimenting with making the head change perspective, make it rotate, for example I want the head to turn slightly to the side so that for example one eye and the rest of the side of the face is hidden. To simplify the work I can use the rotate layer tool on the group, so I can rotate all the layers within it. But the resulto is still not good, the second eye is still visible. So I tried to move the vector points associated with the image with the 2d mesh triangulation with the magnet tool but these as soon as I touch them they fly away, resulting in brutally changing the image. I cannot move these points corrently if I have first rotated the image with the rotate layer xy tool. And why if I use shear layer tool do the 2d mesh points work? what is different between the two tools? rotate and shear layer. What I want to create is a smart action to spin the turn side head on project psd images, I have the 2d mesh only and all parts separated, can the layer rotation tools help me with anything? Or do I try without it? Are there any alternatives? THANKSSS

Re: ROTATE LAYER XY AND TRIANGULATE 2D MESH POINT

Posted: Fri Aug 09, 2024 9:29 am
by slowtiger
I think you're running into the trap of using 2D tools (like shear and rotate) to achieve the effects of 3D rotation. I create these effect with a combintion of smart bones and (mostly) point animation. Others have different methods. It's not something simple, you need some time to get used to that technique. See manual and tutorials for this.