"pre"overshoot elastic interpolation
Posted: Sat Jul 20, 2024 12:59 pm
Hey guys, let me open by pointing out that the way elastic and bounce interpolations work are a bit counterintuitive (at least to me). It seems to operate on the keyframe AFTER the one it is applied to.
Whether I need an overshoot or a bounce, my natural instinct is that it happens at the destination keyframe, and should be applied there, not before. But anyway..
I don't know if the title is explicit but basically I need to create a sort of reverse overshoot, meaning giving a bit of elasticity to the very start of a movement from its static pose. It needs to go quickly the opposite way slightly before making its normal trajectory, in order to get that dynamic cartoony feel.
I can't seem to be able to do that with the elastic interpolation, cause as stated before, it needs to be applied to a previous keyframe for some reason, and that previous keyframe doesn't exist in my case since it's the beginning of the move.
Am I missing something here?
Thanks in advance
Whether I need an overshoot or a bounce, my natural instinct is that it happens at the destination keyframe, and should be applied there, not before. But anyway..
I don't know if the title is explicit but basically I need to create a sort of reverse overshoot, meaning giving a bit of elasticity to the very start of a movement from its static pose. It needs to go quickly the opposite way slightly before making its normal trajectory, in order to get that dynamic cartoony feel.
I can't seem to be able to do that with the elastic interpolation, cause as stated before, it needs to be applied to a previous keyframe for some reason, and that previous keyframe doesn't exist in my case since it's the beginning of the move.
Am I missing something here?
Thanks in advance