At the moment, for every key it requires a new vector layer in a switch including its own separate mesh layer. Now, first of all, please bring back point interpolation on FBF layers. If some people feel annoyed by it, just make it an option to activate in the settings. But i really don't know why this was removed because it's the whole point of using Moho for clean-up, that you can resculpt your keys from one to the next and the setup of FBF layers makes it so much more manageable than to click through an endless amount of layers in the layer window... It's fine to hide the layers in the layer window i mean but it would be cool if we could just see the point keyframes beneath the little boxes of an fbf layer. (Yes i know of the script changing fbf to switch layers, that's great, but still an additional imo unnecessary step).
This is basically what i want to see on an FBF layer:

But here's the kicker: IF we could set up different meshes on a Frame by Frame layer, that always corresponds to ANOTHER frame by frame layer, you could reduce the amount of layers needed for cleaning stuff up to literally TWO per parts. How it would work is basically you just have two FBF layers, one with let's say a nose and one with the Mesh deforming it. Now you can just go on the FBF layer and add another Mesh at any point in time that still deforms the FBF or whatever layer with your artwork on it. If you change stuff simultaneously, you could get the ultimate flexibility of deforming meshes and points directly with only TWO layers!
I think this would be REALLY helpful and clean up the timeline like crazy.
Something to consider imo.