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Apply mesh on vector hand draw layer
Posted: Tue Oct 31, 2023 7:21 am
by cherrytomato
Please HELP!!
I try to create a mesh layer for a skrit I draw. I change the skirt's select warap layer to the mesh layer. When I move the mesh, the skirt is not changing the shape at all.
Is there any tutorial of how it's been done? I was searching for a long time, the ones online are all apply on images.
Re: Apply mesh on vector hand draw layer
Posted: Tue Oct 31, 2023 7:48 am
by hayasidist
the skirt needs to have enough points so that the warp mesh can move them; and the warp mesh needs to have "cells" (quads or tris) that are of a size so they affect the points in the skirt.
Bottom line: the mesh is probably made up of cells that are too small for the number of points in the skirt, so that most of the warp mesh cells are not placed to affect the points on the skirt.
Re: Apply mesh on vector hand draw layer
Posted: Tue Oct 31, 2023 8:16 am
by Greenlaw
Whenever I create a vector drawing that's not deforming the way I like, I'll rasterize it at double-res and use the rasterized version for the rig. I used to do this manually but Hayasidist created a script that greatly simplifies the process.
viewtopic.php?p=182406#p182406
Re: Apply mesh on vector hand draw layer
Posted: Wed Nov 01, 2023 11:28 am
by cherrytomato
so, I did different testing. I found a solution by accient. If I add a bone and bind it to the skirt group, I'm able to use the mesh to change the skirt's shape.